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Wednesday, October 29, 2008

Tales of Phantasia GBA

So,

Recently, (read: last week), I reformatted by Flash Card for my GBA Micro.

And now, I'm enjoying Tales of Phantasia. Well, not RIGHT now, but of recent (read:last night).

I played the Super Nintendo version. I was saddened by some of the changes, and very iffy about some of the NON changes.

Changes:
- The Menu Window (dunno what its called, its the window in every RPG game where you can equip, check status, items, save game etc etc) layout has been changed. They added cool stuff to that status page, with actuall drawings of what the sprites look like NON chibi. That was fun. BUT, they forgot to put in the $$ somewhere, nor can you see your gametime (unless you save). So after fighting in a dungeon, I have absolutely NO clue how much money I've accumulated (unless I've been keeping tabs on each battle) until I go into town and into a store and ask to buy or sell something.

- Mini events are gone. Tales of Phantasia is filled with little nifty events that are really there just for fun. For example, when the game starts, you can do the following before leaving town:
- Go to the grocers and get an apple for Ami, Chester's sister
- Go to the Inn and move the statue of a bushbaby to receive some items from the receptionist
- talk to people in town and learn of their happenings, and relate back to it when they get MURDERED IN THE NEXT 10 MINUTES OF GAMEPLAY.

The GBA version, you can only get Ami her apple. You can move the bushbaby, but the receptionist isn't going to give you anything. And when everyone dies, instead of mourning going "noo! You were going to get married next month!" you'll just go "they're dead." How very impersonal for a town you grew up in.

There's a lot of other things along the way (I've only played very little yesterday) so I'm hoping they'll keep some of the later stuff.

- another change is Title and Cooking. You can now cook stuff with a mix of recipes which you collect throughout the land. You can gain random titles (which does nothing for you stats) for fun...

NON Changes:
- Game play in fight scenes is still very stiff... movements aren't very free and the only strategy that seems to be able to keep you alive (as it did in the Super Nintendo one) is by standing very very far away and running at the enemy, then running back w/o getting hit (once you're hit, you can't run back... you can only walk... at about the same speed the enemy can chase you... to the corner of the screen, where you'll be clobbered).


Changes I wish to see:
- in the original one, you leave chester behind, but he joins the party again at a later (much much much later) point in the game.. and he's STILL the same level and in the exact condition that you left him. I suppose in a way it makes SENSE, because the way the story goes, time hasn't passed much for Chester while you were away... but... it makes having him on the party absolutely useless (you'd have a mix of level 30, 33, 40, and 3....)

Ok, that's my bit on gaming.... very rare, I know :P

Yuy Ren

1 Lushes:

  • No money counter? That's just...bad design.

    Oh, about Chester: that trend is in most RPGs. Of course if the experience system works well, the enemies that you fight will yield MORE exp to the weakest character and LESS exp to the characters that have closer levels to the enemies.

    It works.

    By Blogger Steven, at 4:01 PM  

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